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Ability scores tell you how fast, strong, or intelligent your character is.
Ability scores include:
- 'Strength': a measure of how strong your character is
- 'Dexterity': a measure of how dexterous and speedy your character is
- 'Constitution': a measure of how healthy and physically robust your character is
- 'Intelligence': a measure of how intelligent your character is
- 'Wisdom': a measure of how wise your character is
- 'Charisma': a measure of how charismatic and personable your character is
What ability scores mean
00. - Not applicable to the character.
01. - So low as to be almost unmeasurable.
02. - Below human minimum.
03. - Functional human minimum.
04. - Impaired in a major fashion.
05. - Impaired in a minor fashion.
06. - Well below human average.
07. - Below human average.
08. - Low human average.
09. - Human average.
10. - Human average.
11. - High human average.
12. - Above human average.
13. - Well above human average.
14. - Among the best in the village.
15. - Among the best in the city.
16. - Among the best in the region.
17. - Among the best in the nation.
18. - Among the best in the world.
19. - Beyond the limits of normal man.
20. - Beyond the limits of heroic man.
21. - Surpassing superhuman levels.
22. - The equal of the demigods.
23. - The equal of the lesser gods.
24. - The equal of the gods.
25. - The equal of the greater gods.
Ability and age
As a character ages, their ability scores change accordingly. These numbers concern core AD&D2E. They may vary by subrace and setting.
| Race |
Starting age |
Middle age |
Old age |
Venerable |
Maximum age |
| Dwarf |
40 +5d6 |
125 |
167 |
250 |
250 +2d100 |
| Elf |
100 +5d6 |
175 |
233 |
350 |
350 +4d100 |
| Gnome |
60 +3d12 |
100 |
133 |
200 |
200 +3d100 |
| Half-elf |
15 +1d6 |
62 |
83 |
125 |
125 +3d20 |
| Halfling |
20 +3d4 |
50 |
67 |
100 |
100 +1d100 |
| Human |
15 +1d4 |
45 |
60 |
90 |
90 +2d20 |
Effect on ability scores |
|
-1 STR, -1 CON, +1 INT, +1 WIS |
-2 STR, -2 DEX, -1 CON, +1 WIS |
-1 STR, -1 DEX, -1 CON, +1 INT, +1 WIS |
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