Hardcoded limitations of the engine
Not everything can be done through modding, even with WeiDU. A "hardcoded" limitation is something that can not be modified without rewriting the program itself.
- You cannot make a mod that allows more then six people in a party.
- Monk/Sorcerer, Barbarian/Bard (etc) Multi and Dual classes.
- Item usability flags for custom kits.
- Animation slots number and their numerical IDs. (This one is not hardcoded in PS:T and can be easily modded).
- Number of entries in SONGLIST.2DA (100 physical rows).
- Hierarchy of random treasure 2DAs and their usability.
- Fixed musiclist.2da.
- Visual Range.
- Spellbook size.
- Number of displayed kits. ("Having more than 9 kits per class in the GUI" would perhaps more accurately be "having more than 9 kits per class per race in the GUI" (since it's perfectly possible to have f.ex 9 fighter kits for humans, and 9 completely different fighter kits for elves).)
- Turn undead/bardsong/thieving buttons.
- Having more than 24 HLAs in the GUI.
- Having more than 9 kits per class in the GUI.
- Changing the count of chapters.
- Foot circles are also hardcoded to specific animations.
- Original walking speed is also there.
- Changing the buttons to fit your needs, like a ranger using thief skills etc.
- The maximum size of TIS files is 60x80 tiles (though it is safer to use 59x79 as the max size)
- The maximum size of inventory BAMs is 64x64 (it gets all off place if it is bigger)
- The number of spell display icons in the GUI for a Sorcerer to learn
- The number of spells a Sorcerer can learn in his spell book
- The max number of attack per round is 10
- The max number of stat is 25
- The max number of reputation is 20
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