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Underused ideas

  • Imoen.org girl joins the party and sells plumbing products throughout Amn, Brynnlaw, and the Planar Prison.
  • Extraplanar travel
  • Meeting characters from other games
  • The spelljammer ships could be more than decorative
  • A non-humanoid NPC
  • Dwarven, halfling, gnome or half-orc NPCs
  • A NPC that's blind, deaf or mute
  • Non-joinable NPCs with their own lives. There are a few, there should be more.
  • More extensive and meaningful NPC agendas.
  • NPC's that have a FULL life on their own.
  • An actual NPC interested in the PC's taint without trying to kill him for it
  • Engagement gifts for the romance-able characters... not just Jaheira.
  • New spells (?)
  • A normal dungeon (no quest links, just go in, kill monster's and loot)
  • The world does not react nearly enough in response to CHARNAME's actions, a problem in most CRPGs.
  • An explanation for why a city needs all those weapons dealers, and why almost all of them stock magic weapons.
  • A mage/smith guild to justify the abundance of magic items
  • Empty wilderness areas between quest locations in BG2, similar to BG1.
  • Being able to generate a random familiar instead of being assigned one by alignment.
  • Psionic system.
  • Politicking and research.
  • Infiltration and subversion as tactics. It is a major theme of BGI but gets lost in SoA.
  • Situations that are unwinable using battle tactics, or where the best you can hope for is a stalemate.
  • A villain who avoids combat.
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